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Create Communication Channel

<any> create_comm_channel(<string channelName>)
  • Creates a communication channel for sending and receiving messages.


Get Actors

<string> getactors(<void>)
  • Returns all the actors in the game, example above will return 0 if there are no actors in the game.

Alternative: get_actors


Get Actor From Thread

<any> get_actor_from_thread(<thread thrd>)
  • Returns the actor (script or environment) associated with thrd.

Alternative: getactorfromthread, getthreadactor, get_thread_actor


Get Communication Channel

  • Retrieves an existing communication channel by channelName.


Get Current Actor

  • Returns the actor instance of the current running thread.

Alternative: getcurrentactor


Get Deleted Actors

  • Checks actor threads specifically connected to an expired actor instance.

Note: This function does not return the actor instance directly. Instead, it returns a lightuserdata that can be passed to run_on_actor.

Alternative: get_deleted_actors


Is Parallel

  • Returns if the thread is parallel or not.


Run On Actor

  • Will run the script on an actor state.


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