# Drawing

### Drawing.New

{% code lineNumbers="true" %}

```typescript
<object> Drawing.new(<string> type)
```

{% endcode %}

* Creates a new drawing object with `type`. Returns the object.

***

#### Example:

<pre class="language-lua" data-line-numbers><code class="lang-lua">local circle = Drawing.new('Circle')
circle.Radius = 50
circle.Color = Color3.fromRGB(255, 255, 255)
circle.Filled = false
circle.NumSides = 32
circle.Position = Vector2.new(20, 20)
circle.Transparency = 0.9

local square = Drawing.new('Square')
square.Position = Vector2.new(20, 20)
square.Size = Vector2.new(20, 20)
square.Thickness = 2
square.Color = Color3.fromRGB(255, 255, 255)
square.Filled = true
square.Transparency = 0.9

local line = Drawing.new('Line')
line.PointA = Vector2.new(20, 20) -- Origin
line.PointB = Vector2.new(50, 50) -- Destination
line.Color = Color3.new(.33, .66, .99)
line.Thickness = 1
line.Transparency = 0.9

local text = Drawing.new('Text')
text.Text = 'Wave on Top'
text.Color = Color3.new(1, 1, 1)
text.OutlineColor = Color3.new(0, 0, 0)
text.Center = true
text.Outline = true
text.Position = Vector2.new(100, 100)
text.Size = 20
text.Font = Drawing.Fonts.Monospace -- Monospace, UI, System, Plex
text.Transparency = 0.9

<strong>local image = Drawing.new('Image')
</strong>image.Color = Color3.new(0, 0, 0)
image.Rounding = 3
image.Size = Vector2.new(256, 256)
image.Position = Vector2.new(100, 100)
image.Transparency = 0.9

local quad = Drawing.new('Quad')
quad.Color = Color3.new(.1, .2, .3)
quad.Filled = false
quad.Thickness = 2
quad.Point1 = Vector2.new(100, 0)
quad.Point2 = Vector2.new(50, 50)
quad.Point3 = Vector2.new(0, 100)
quad.Point4 = Vector2.new(100, 100)
quad.Transparency = 0.69

local triangle = Drawing.new('Triangle')
triangle.PointA = Vector2.new(50, 0)
triangle.PointB = Vector2.new(0, 50)
triangle.PointC = Vector2.new(100, 50)
triangle.Thickness = 3
triangle.Color = Color3.new(1, 0, 0)
triangle.Filled = true
triangle.Transparency = 1.0

-- Destroy All Drawings.

--for i in next, {circle, square, line, text, image, quad, triangle} do
    --i:Destroy()
--end
</code></pre>

### Clear Draw Cache

{% code lineNumbers="true" %}

```typescript
<void> cleardrawcache(<void>)
```

{% endcode %}

* Removes all drawing object(s) in the cache.

***

### Get Render Property

{% code lineNumbers="true" %}

```typescript
<variant> getrenderproperty(<Drawing>, <string>)
```

{% endcode %}

* Grabs the value of a property of a drawing object.

> Alternative: `get_render_property`, `getrenderobj`

***

### Is Render Property

{% code lineNumbers="true" %}

```typescript
<bool> isrenderproperty(<variant>)
```

{% endcode %}

* Returns if the assigned property is a valid drawing.

> Alternative: `isrenderobj`, `is_render_property`

***

### Set Render Property

{% code lineNumbers="true" %}

```typescript
<void> setrenderproperty(<Drawing>, <string>, <variant>)
```

{% endcode %}

* Sets the value of a property of a drawing object.

> Alternative: `set_render_property`, `setrenderobj`


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://duckys-playground.gitbook.io/wave/libraries/drawing.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
