👨‍🎤Actors

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Get Actors

<string> get_actors(<void>)
  • Returns all the actors in the game, example above will return 0 if there are no actors in the game.


Get Current Actor

<string> get_current_actor(<void>)
  • Returns the actor instance of the current running thread.


Get Deleted Actors

<string> get_deleted_actors(<void>)
  • Checks actor threads specifically connected to an expired actor instance.

Note: This function does not return the actor instance directly. Instead, it returns a lightuserdata that can be passed to run_on_actor.


Is Parallel

<string> is_parallel(<void>)
  • Returns if the thread is parallel or not.


Run On Actor

<string> run_on_actor(<ActorState>, <Script>)
  • Will run the script on an actor state.

local id, channel = create_comm_channel()
channel.Event:Connect(print) -- .Event returns channel, so we are connecting directly to channel

run_on_actor(Instance.new("Actor"), [[
local s = get_comm_channel(...)
s:Fire("hello from actor")
]], id)

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