File System
These are all of the functions revolving the file system that Wave supports.
Append File
<void> appendfile(<string> path, <string> content)
Appends content
to the file contents at path
.
Delete File
<void> delfile(<string> path)
Deletes the file located at
path
.
Delete Folder
<void> delfolder(<string> path)
Deletes the folder located at
path
.
Get Custom Asset
<string> getcustomasset(<string> path)
Provides a content string suitable for use with GUI elements, sounds, meshes, and other assets to reference an item in the workspace folder.
Is File
<bool> isfile(<string> path)
Returns
true
ifpath
is a file.
Is Folder
<bool> isfolder(<string> path)
Returns
true
ifpath
is a folder.
List Files
<table> listfiles(<string> folder)
Returns a table of all files in
folder
.
Load File
<function> loadfile(<string> path)
Loads the contents of the file located at
path
as a Lua function and returns it.
Make Folder
<void> makefolder(<string> path)
Creates a new folder at
path
.
Read File
<string> readfile(<string> path)
Returns the contents of the file located at
path
.
Write File
<void> writefile(<string> path, <string> content)
Writes
content
to the suppliedpath
.
Last updated