📂File System
These are all of the functions revolving the file system that Wave supports.
Append File
<void> appendfile(<string> path, <string> content)Appends content to the file contents at path.
Delete File
<void> delfile(<string> path)Deletes the file located at
path.
Alternative:
deletefile
Delete Folder
<void> delfolder(<string> path)Deletes the folder located at
path.
Alternative:
deletefolder
Get Custom Asset
<string> getcustomasset(<string> path)Provides a content string suitable for use with GUI elements, sounds, meshes, and other assets to reference an item in the workspace folder.
Is File
<bool> isfile(<string> path)Returns
trueifpathis a file.
Is Folder
<bool> isfolder(<string> path)Returns
trueifpathis a folder.
List Files
<table> listfiles(<string> folder)Returns a table of all files in
folder.
Load File
<function> loadfile(<string> path)Loads the contents of the file located at
pathas a Lua function and returns it.
Make Folder
<void> makefolder(<string> path)Creates a new folder at
path.
Read File
<string> readfile(<string> path)Returns the contents of the file located at
path.
Write Custom Asset
<string> writecustomasset(<string filename>, <string data>)Creates a custom asset file that can be loaded into Roblox, writing the given
datainto the specifiedfilename.
Write File
<void> writefile(<string> path, <string> content)Writes
contentto the suppliedpath.
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