๐Ÿ“‚File System

These are all of the functions revolving the file system that Wave supports.

Append File

<void> appendfile(<string> path, <string> content)

Appends content to the file contents at path.


Delete File

<void> delfile(<string> path)
  • Deletes the file located at path.

Alternative: deletefile


Delete Folder

<void> delfolder(<string> path)
  • Deletes the folder located at path.

Alternative: deletefolder


Get Custom Asset

<string> getcustomasset(<string> path)
  • Provides a content string suitable for use with GUI elements, sounds, meshes, and other assets to reference an item in the workspace folder.


Is File

  • Returns true if path is a file.


Is Folder

  • Returns true if path is a folder.


List Files

  • Returns a table of all files in folder.


Load File

  • Loads the contents of the file located at path as a Lua function and returns it.


Make Folder

  • Creates a new folder at path.


Read File

  • Returns the contents of the file located at path.


Write Custom Asset

  • Creates a custom asset file that can be loaded into Roblox, writing the given data into the specified filename.


Write File

  • Writes content to the supplied path.


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