Miscellaneous
These are uncategorized/miscellaneous functions Wave supports.
Decompile
<string> decompile(<Instance> Script)
Decompiles
Script
and returns the decompiled output.
Example:
local LocalPlayer = game:GetService("Players").LocalPlayer
local PlayerModule = LocalPlayer.PlayerScripts.PlayerModule
local Decompiled = decompile(PlayerModule) -- Decompiles PlayerModule
setclipboard(Decompiled) -- Copies the decompiled output to your clipboard
Get Hidden UI
<Instance> gethui(<void>)
Returns the
CoreGui
service, allowing GUI's being hidden from detection in-game.
Get Namecall Method
<string> getnamecallmethod(<void>)
Returns the namecall method if the function is called in an
__namecall
metatable hook.
Get Thread Identity
<void> getthreadidentity(<value> number)
Returns the current thread's identification number.
Identify Executor
<string, string> identifyexecutor(<void>)
Returns
Wave
and the version if the current executor is Wave.
Is Scriptable
<bool> isscriptable(<Instance> object)
Checks if
object
can be scripted or modified by a script.
Save Instance
<void> saveinstance(<Instance?> Object, <string?> FilePath, <table?> Options)
Saves the current game into your workspace folder as a
.RBXL
file.
If
Object
is specified, it will save that object and its descendants as a.RBXM
file.
If
Object
isgame
, it will be saved as a.RBXL
file.
If
FilePath
is specified, it will write the file to the specified path.
FilePath
does not need to contain a file extension, only the name of the file.
Options:
Decompile
Boolean
false
If enabled, LocalScripts
and ModuleScripts
will be decompiled.
DecompileTimeout
Number
10
If the decompilation run time exceeds this value, it will be canceled. This value is in seconds.
DecompileIgnore
Table
{"Chat", "CoreGui", "CorePackages"}
Scripts that are a descendant of the specified services will be saved but not decompiled.
NilInstances
Boolean
false
If enabled, instances parented to nil
will be saved.
RemovePlayerCharacters
Boolean
true
If enabled, player characters will not be saved.
SavePlayers
Boolean
false
If enabled, Player objects and their descendants will be saved.
MaxThreads
Number
3
The number of decompilation threads that can run at once. More threads allow for more scripts to be decompiled at the same time.
ShowStatus
Boolean
true
If enabled, Save Instance progress will be displayed.
IgnoreDefaultProps
Boolean
true
If enabled, default properties will not be saved.
IsolateStarterPlayer
Boolean
true
If enabled, StarterPlayer
will be cleared and the saved starter player will be placed into folders.
Example - Saving the game to a custom folder:
makefolder("MySaves")
saveinstance(game, "MySaves/Cool Game")
Example - Saving a specific object with decompiled scripts:
saveinstance(workspace.CoolModel, "Cool Model", {
Decompile = true
})
Set Clipboard
<void> setclipboard(<string> content)
Sets
content
to the clipboard.
Set Fast Flag
<void> setfflag(<string> flag, <string> value)
Sets
flag
's value tovalue
.
You can find a list of all Fast Flags here: FFlag Tracker
Set FPS Cap
<void> setfpscap(<uint> cap)
Sets the fps cap to
cap
.
Set Namecall Method
<void> setnamecallmethod(<string> method)
Sets the current namecall method to the new namecall method. Must be called in a
__namecall
metatable hook.
Set Thread Identity
<void> setthreadidentity(<value> number)
Sets the current thread's identification
number
.
Message Box
<uint> messagebox(<string> text, <string> title, <uint> flag)
Creates a message box.
Flags:
OK
0
OK / Cancel
1
Abort / Retry / Ignore
2
Yes / No / Cancel
3
Yes / No
4
Retry / Cancel
5
Cancel / Try Again / Continue
6
Return Values:
1
OK was clicked.
2
Cancel was clicked.
3
Abort was clicked.
4
Retry was clicked.
5
Ignore was clicked
6
Yes was clicked.
7
No was clicked.
10
Try Again was clicked.
11
Continue was clicked.
Queue On Teleport
<void> queue_on_teleport(<string> script)
Queues
script
to be executed after the next teleport.
Request
<table> request(<table> a1, <bool?> Async)
Creates an http request with
a1
.
Aliases:
http_request
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