Environment
These are all of the functions revolving the Roblox environment that Wave supports.
Create Secure Folder
<void> create_secure_folder(<string> path)
Creates a new secure folder to
path
.
Note: The folder itself won't be able to be found by the game. This means you don't need to set the security of the instances within it.
Fire Click Detector
<void> fireclickdetector(<ClickDetector> ClickDetector, <number?> Distance = 0, <string?>)
Fires the
ClickDetector
. If no distance supplied, it will default to0
.
Fire Proximity Prompt
<void> fireproximityprompt(<ProximityPrompt> Prompt)
Fires the
ProximityPrompt
trigger.
Fire Touch Interest
<void> firetouchinterest(<BasePart> totouch, <BasePart> Part, <uint?> toggle)
Touches part with
totouch
.
Actions:
Begins the touch.
0
Ends the touch.
1
Get Garbage Collection
<table> getgc(<bool?> IncludeTables = false)
Returns a
table
with allgc
objects. Usegetgc(true)
to include tables.
Get Global Environment
<table> getgenv(<void>)
Returns the
environment
that will be applied to each script ran by Wave.
Get Instances
<table> getinstances(<void>)
Returns a
table
with instances.
Get Nil Instances
<table> getnilinstances(<void>)
Returns a
table
with instances parented tonil
.
Get Roblox Environment
<table> getrenv(<void>)
Returns the Roblox
environment
.
Is Secured Instance
<void> is_secured_instance(<Instance> Instance)
Returns
true
/false
ifInstance
is secured/not secured.
Set Normal Instance
<table> set_normal_instance(<Instance> Instance)
Sets
Instance
back to its normal state. Returnsfalse
ifInstance
is back to normal.
Set Secure Instance
<table> set_secure_instance(<Instance> Instance)
Secures
Instance
. Returnsfalse
ifInstance
is secured.
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