💡Miscellaneous Functions

Set Clipboard:

<void> setclipboard(<string> content)
  • Sets content to the clipboard.


Set Fast Flag:

<void> setfflag(<string> flag, <string> value)
  • Sets flag's value to value.

You can find a list of all Fast Flags here: FFlag Tracker


Get Namecall Method:

<string> getnamecallmethod(<void>)
  • Returns the namecall method if the function is called in an __namecall metatable hook.


Set Namecall Method:

<void> setnamecallmethod(<string> method)
  • Sets the current namecall method to the new namecall method. Must be called in a __namecall metatable hook.


Identify Executor:

<string, string> identifyexecutor(<void>)
  • Returns Wave and the version if the current executor is Wave.


Set FPS Cap:

<void> setfpscap(<uint> cap)
  • Sets the fps cap to cap.


WARNING: saveinstance() is a Premium only function.

Save Instance:

<void> saveinstance(<Instance?> Object, <string?> FilePath, <table?> Options)
  • Saves the current game into your workspace folder as a .RBXL file.

If Object is specified, it will save that object and its descendants as a .RBXM file.

If Object is game, it will be saved as a .RBXL file.

If FilePath is specified, it will write the file to the specified path.

FilePath does not need to contain a file extension, only the name of the file.

Options:

Example - Saving the game to a custom folder:

makefolder("MySaves")
saveinstance(game, "MySaves/Cool Game")

Example - Saving a specific object with decompiled scripts:

saveinstance(workspace.CoolModel, "Cool Model", {
    Decompile = true
})

WARNING: decompile() is a Premium only function.

Decompile:

<string> decompile(<Instance> Script)
  • Decompiles Script and returns the decompiled output.

Example:

local LocalPlayer = game:GetService("Players").LocalPlayer 
local PlayerModule = LocalPlayer.PlayerScripts.PlayerModule
local Decompiled = decompile(PlayerModule) -- Decompiles PlayerModule
setclipboard(Decompiled) -- Copies the decompiled output to your clipboard

Message Box:

<uint> messagebox(<string> text, <string> title, <uint> flag)
  • Creates a message box.


Flags:

Return Values:

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